Character.AI
Millions of community characters with unlimited free text chat
The default starting point: unmatched variety and the most generous free tier in the category.
홈 / Roleplay & story / Inworld
A character engine for intelligent NPCs
0이 제품이 현재 제공하는 기능을 실제 카탈로그 항목으로 점수화한 빠른 요약입니다 — 주관이 아닙니다. 음성은 3단계(실시간 통화·음성 메모·없음)이며, 나머지는 제공 여부입니다. 자세한 내용은 아래 표과 비교 페이지에 있습니다.
에디터 점수: 4.2 / 5. 추천 대상: Creating AI characters with real memory.
Free
Free tier (5,000 API interactions/mo, Studio, Unity/Unreal SDK). Pro pay-as-you-go from $0.002/interaction; Creator $25/mo.
가격은 공개 가격 페이지에서 가져오며 자주 바뀝니다. 실제 결제액은 지역과 선택한 요금제에 따라 다릅니다.
27 Sept부터 추적 중입니다. 스냅샷이 쌓이면 여기에 추세선이 채워집니다. 전체 가격 추적 데이터 보기 →
Millions of community characters with unlimited free text chat
The default starting point: unmatched variety and the most generous free tier in the category.
The self-hosted frontend the power users all run
If you want total control and zero subscription, this is where the advanced users live.
Six hand-written companions with long-term memory, free to try without an account
A deliberately hand-authored cast of six rather than a community character library — you trade variety for characters that keep one consistent voice.
Yes — Inworld has a free tier you can use without paying. Free tier (5,000 API interactions/mo, Studio, Unity/Unreal SDK). Pro pay-as-you-go from $0.002/interaction; Creator $25/mo. We last checked it by hand on 27 Sept 2026.
Free (Free). Free tier (5,000 API interactions/mo, Studio, Unity/Unreal SDK). Pro pay-as-you-go from $0.002/interaction; Creator $25/mo. Companion pricing changes often and varies by region, so confirm the amount at checkout. We last checked it by hand on 27 Sept 2026.
Yes — Inworld keeps context across separate chat sessions rather than resetting every time you open it.
Partly — Inworld offers voice notes or text-to-speech playback, but not live two-way voice calls.
Inworld is SFW — it does not offer an adult mode.
Inworld is available on web.
The price and feature details for Inworld were last checked by hand on 27 Sept 2026. Everything else on the page comes from the product's own public documentation.